Intelligence is an Attribute in Dark Souls 2. 3 BNS per level until 30 INT+FTH. Endurance: Hard cap on Stamina gains at 40, equip load increases evenly up to max (99 END) Strength: Soft caps at 20 and 40. From the fextralife bloodborne wiki: VITALITY: Soft 30, Hard 50. #3. If you're currently running a Dex build stick with the Dex and keep leveling it, you'll get returns after the soft caps until you hit the hard caps which I think are 60-70 for most stats. The actual soft caps are 50 on faith int vit, and 40 on stamina (endurance), strength and dex. In Dark Souls 3, all stats have a hard cap of 99. For Dark Souls II on the PlayStation 3, a GameFAQs message board topic titled "Do you know what 'soft cap' means". Focus on this stat if you. Business, Economics, and Finance. Business, Economics, and Finance. You get 0. Step 2: Level Endurance a little for fashion souls (keep it under 20 early game). Level 51-55: +4 Focus Points at every level. Strength (soft cap: 20 & 40) - There are 2 kinds of build: Strength, and Dexterity. It is referred to as Soft Humanity by the community. Endurance is reduces to 1 stamina per level at 20. But due to diminishing returns, the gains (as a percentage increase to base damage) you received for going from 66 to 99 Strength, for example, will not be as large as the gains you received for going from 33 to 66. Related: Awesome Dark Souls 3 Mods That Make The Game Even BetterDoes starting a ng+ change the soft caps on stats? I'm about level 35 on strength and dexterity. VGR 20 (First soft cap for HP) I personally want 50 but that's a long-term goal. 99 is the hard cap I've seen it said both ways. 5 per point, then 3. Dark Souls 3: 8 Best Dexterity Weapons. Dark Souls 2 possui uma quantidade maior de stats e parte deles mudaram seus efeitos do primeiro jogo, portanto é interessante tentar “apagar” da mente o que se sabia no primeiro título. The Endurance stat governs the amount of Stamina the character has. RELATED: Dark Souls 3: Stat Soft Caps, ExplainedFirst Soft Cap: 25; Second Soft Cap: 50; Max Level Cap: 99. 75 BNS per level over 30 INT+FTH. how much Agi you want. This is due to the concept of diminishing returns. PSN: Torva_Messorem88 || Love the smell of my banana. Leveling up Adaptability is the primary way to raise Agility. Going for a full Dex/STR ninjutsu build, and loving it so far. )So far this game is weird in that there are very low soft caps for each. When do stats softcap? Pretty much that. END 20 (soft cap for stamina) High 20s to low 30s is my long term goal. Raises stamina: +2 stamina per point (0-20), +1 stamina per point (21-99). At least get 30, some people put 50. Some playstyles are much easier to build around than others, hence why From Software brought Dark Souls 2's respec system forward in the third installment. Agility (AGL) is affected by ADP and ATT, mostly ADP. Attribute governing number of spells that can be attuned and the number of casts per spell. don't scale to well. A Reddit community dedicated to Nioh and Nioh 2, action RPGs developed by Team Ninja and published by Koei…A video explaining stats and breakpoints in Dark Souls 2. It. 160. Gains are harder to express simply for these stats so I divide the Gains into intervals and values. OldKye 9 years ago #3. Once a stat has reached this high, it cannot get any higher - it is a cap enforced by the in-game engine. Parameter Bonus (also known as Scaling) is a gameplay mechanic in Dark Souls II similar to the ones from the first game. Do catalysts soft cap at 40 as well?. Between 115 and 126 Casting Speed rises by 1 for same amount as above. Some people seem to be a little confused about what a Soft Cap is. Boss challenges have always been a trademark element of the Souls series, and Dark Souls 2 delivers with some of the most challenging and. Most stats soft cap at 40, don't go beyond that unless it's for a weapon requirement, although Vit caps at 50 instead. remember that, in this game, c/c actually favors str by a factor of 2. Here are the stats in Dark Souls: Vitality (soft cap: 30 & 50) - Raise HP, very important, especially since enemy dealt tons of damage in Dark Souls. 3: 31 to 50 +0. in dark souls 2, this is borderline impossible, as having a higher SL increases your survivability to an incredible degree in all respects. Endurance is a stat in Dark Souls. A Reddit community dedicated to Nioh and Nioh 2, action RPGs developed by Team Ninja and published by Koei…Soft Level Caps. 40 VIT. It doesn't do enough in DS2. 5x). AGI stops growing at all at 38. I've decided to switch from a pure str build to an Int build and was. I'm told it picks up again at 30 but there are levels where I don't receive jack for leveling up an attribute. You need to reach the fog gate behind the waterfall. Combined with the hidden stat of 100 points, Dark Defense can reach a maximum of 990 points. MetaCap is a tool for Dark Souls 2 that effectively caps your soul memory at a SM appropriate for your Soul Level. poison- dexterity. ds3 soft caps. Originally posted by jishi1122: yhh I think i ll stop puting in enduarnce, mine is 22, am like 6 bosses from the end. The relationship between HP and vigor seems more complex than other stats as it gradually increases. It's fairly versatile in what hexes you can use- you can use Affinity and if you have the SRB +2 you'll have 7 ATT slots. En este vídeo os explico con detalle las estadísticas de DS2 y dónde se encuentran los soft cap y hard cap de éstas. 40 is the soft and 60 is the hard cap for several stats. Hard cap means either you cannot increase the stat further (99) or that you gain absolutely no benefit for doing so. Attribute governing number of spells that can be attuned and the number of casts per spell. This is found in the Dragon Shrine. Until I see some actual numbers and data on the stat, I wouldn't use this as a baseline for anything. Of course, some weapons demand minimum requirements that is above the soft cap, but those are for the requirements and not for scaling or soft caps and such. NFL. At this point you have 1100 HP without any health boosting items. For example, in dark souls games, 40 was fine for vigor and endurance, but in ER, you have to get about 50 or 60 in both. And then again there's another cap (most people would call it a "hard cap") at VIT =. stats have soft caps and hard caps soft caps are where you get less for leveling past that point but still enough that it is worth leveling still for certain builds and weapons. This stat is hugely essential for raising your physical defense and making you into a tank. I went all the way up to 45 dex pretty much as soon as I could to get the maximum. The soft cap is around 20 or something, the hard cap comes at 40 - 50 (most weapons go up to 40 with stats, some catalysts and talismans scale up to 50 tho) after that, you'll get minimal benefit from adding points into it. Innate Dark Defense caps at 200 points, when both stats are at 99. The fire damage is effected by your fire attack bonus. Bust them up, then drop down and. As much as I can have after getting my vig to at least 40, my agl to 100 and my dmg stats to the soft caps. You get the second Dragon Ring for. The usual cut-off spot for SOUL LEVEL is around 120, though some people go a tad higher. The intelligence and faith stat hit a second soft cap at 60, so past that I wouldn’t waste level ups there. LUCK: Item Discovery got no cap,always earn 1 point per level. Vigor– Increases HP until it hits the soft cap of 20 with a second soft cap of 50. This attribute determines the amount of equipment load your character can carry. For Dark Souls II on the PlayStation 3, a GameFAQs message board topic titled "stat cap question". IDK if you know this but if ure mainly using dodging as your defense getting your agility to at least 100 through adaptability is crucial to make your dodge i-frames more effective. These in turn effect the twenty-four derived stats. 5 BNS per level until 20 INT+FTH. I usually get my damage stat to 40 soon as I can then upgrade stats like health, stamina and vitality to whatever feels comfortable. 2ATN = 1ATN+2FTH = 1ATN+2INT = 1ATN+1FTH+1INT = 2INT+2FTH = 1FTH+3INT = 3FTH+1INT. Intelligence is a stat in Dark Souls II. Both ADP and ATT increase Agility. They're called diminishing returns, and they're simply a part of stats/leveling in Dark Souls, and are logically arguable as a means of making leveling easier early on, while also encouraging leveling other stats as well. Pyro bonus all but Hard Caps once your int + FTH stat total investment 60 no matter the combination. #9. Reply replyHere is a Dark Souls 2 stats, softcaps andd basics guide. Update: Various behaviors and Soft Caps! Took some data and thought it deserved it's own post. *When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Grants 1. Increasing Poise. Hexes are a type of Magic in Dark Souls II. Now granted that we can use the soulvessel soul to cancel any errors, it would be nice to save it to try new build. Most other stats will hit a soft cap at about level 60 where afterwards you’re looking at about 1 point return in stats per level up and then hard cap at 99. DEXTERITY: soft cap 40, worth raising till 70. Note that 2-handing grants the benefits of 50%. Does Dark Souls 3 have soft cap?, In Dark Souls 3, stats have a hard cap of 99. Advertisement Coins. 10 extra stam from 40-99. Amount. captain_mexico45. Does anyone know the soft caps for stats such as STR, DEX, INT, FTH which affect how much damage you do? I heard it was something like 65 but will I still get bonus damage. Soft cap for weapon scaling for str, dex, int, and fth is 40, 50 is more of a hard (er) cap. 40/40 it's best for pyros. I was just curious if anyone has any information on stat soft caps? Starting at level 1 with 10 points/attribute and about 3 attribute points per level, with level 25 as the maximum level, the soft cap should be about 85-90 for every seperate stat if you pour everything you've got into it. gives you additional poise for every point that matches your endurance, so if you hit the endurance soft cap of 20, it behooves you to invest in 20 adap. 2. Attunement softcap is 40 and is pointless going above. It is a rating ranging from "E" to "S" of how well a weapon synergizes with a specific stat. Increases. There aren't as many in DS1 as in 2. Luck- probably 40-50. health points is better. At 75 you hit 10 attunement slots, successive levels continue to add curse resistance but no longer add spell slots. Special. ). In Dark Souls series specifically, I think people will not even bother with quality builds or rainbow builds. Attunement at 50. Stamina can be increased by investing points into Endurance when leveling up or by equipping certain items. you may get like +5~6 bleed going from 10 to 40 luck. Attunement is generally raised to 20-25 if you don't. fire- every even point of faith or intellect. Use. For other uses, see Stats (disambiguation). 12. Crossbows, Bows and thrown Consumables. For example, if both skills are at 50, Dark Defense will be set to 170 points. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. 3. If you aren't sure where to stop, try going up to one of the caps, then when you can. In the game Lies of P, there are certain limits called "soft caps" for each stat. As you can see, Bloodborne’s hard cap is set at 99 for all stats, whereas soft caps are different. The only hard cap is 99 because you cannot level a stat further past this point. It basically does. Str scaling changes to E Dex scaling changes to C. Alonne came from the east, and soon became the Iron King's most trusted knight. DARK SOULS™ III Soft cap is the point where you begin to get less and less out of a stat you put a level in. Soft cap for weapon scaling for str, dex, int, and fth is 40, 50 is more of a hard (er) cap. What is soft cap and hard cap Dark Souls? DARK SOULS™ III Soft cap is the point where you begin to get less and less out of a stat you put a level in. 3DS FC: 1349-6238-5865. Note that some stats actually grant accelerating returns at lower levels: for example, Vigor's HP gain per level increases from levels 1-40, but decreases after level 40. Also boosts spell casting speed, agility and curse resistance. There are multiple soft caps for each stat (3-4 avg) and the. The soft cap for fire. The added damage scaling goes down drastically at both soft caps. But not for quality builds or 120-150 lvl meta players. captain_mexico45. Strength's attack damage per point has a soft cap at 40, 60, and a hard cap at 99. that's a point after which leveling a certain stat isn't worth so much. ITT: People downvoting anything critical about ADP without providing hard evidence. I have noticed a soft cap at 30 for vitality but that is the only stat I have over 30. Business, Economics, and Finance. The soft caps present in Dark Souls' stat leveling system have returned for Elden Ring, and knowing what they are can give players an advantage. In past Souls games this "Soft Cap" occurs around 40. 170 S. If a weapon inflicts innate Fire or Dark damage, like the Gargoyle Flame Spear and Dark Hand, Faith will improve the respective elemental damage, alongside Intelligence, to a soft-cap of 40 for each stat. 11. 8 years ago. Basically, unless something requires over 40. Attunement. Vitality determines your character's equipment load, physical defence, and poison resistance. CryptoScaling with stats. #2. 25 and 40. Coming back to Nioh 2 for the first time since launch, and loving the new updates and the claw weapons in particular. Strength (soft cap: 20 & 40) - There are 2 kinds of build: Strength, and Dexterity. Use hide and weakpoint abilities. The numbers shown are for investment in agility before this. There are several rings in the game that can increase your equipment load. A community dedicated to Dark Souls I, game released for PC, PlayStation 3 and 4, Xbox 360/One, and Switch (Remastered). Blocking versus Rolling. EDIT: For the people asking why there are multiple numbers. I thought so too. Drunk N' Deadly Aug 5, 2013 @ 6:51am. Third Dragon Ring +2. AFAIK, the diminishing returns kick in hard after the soft cap (s). BLOODTINGE: Soft 25, Hard 50. Strength- 40/27 (when 2 handed) Dexterity- 40. Bracing Knuckle Ring +2 (Mostly PvE orientated but useful for drawn out PvP fights to prevent ring destruction) Chloranthy Ring +2. Vigor gives +25 HP per level at lvl 15 and keeps going up 1 or 2 HP every 2 or 3 lvls or so, maxing out at +48 HP at lvl 40. Lightning BNS governs miracle effectiveness and hits soft cap at 40 FTH, and Chime of Dragon (or whatever its name really is since I can't remember for sure) is best chime to use at 50 FTH requirement. Attunement is more useful than Adaptability. Havel's Leggings. Discussions Rules and GuidelinesIt's 120 because spells have a higher stat requirement to reach their damage softcap, and the difference is precisely 20 levels. Was playing the game and i managed to use the respec option to discover the diminishing returns for all the stats, here they are: Diminishing returns on stats: vigor start 30 hp per level until 20 then 20 per level until 50, after that its 5 hp per level until 99. That's. 100 Agility - 7 frames. That means, that further investment will increas your damage but will have diminishing returns. Total waste After that. • 7 mo. 91 Agility - 6 frames. From 41-60 that starts going down from +26 HP at 41 Vigor all the. Str and dex first softcap is 40. If pure it takes only 10 points for those gains, which is worth it. You can also increase Poise through your stats. ; The maximum Stamina of 160 is achieved at 40 Endurance (hard cap). For other uses, see Stats (disambiguation). Premium Powerups Explore Gaming. Most Miracle spells are self-buffs which augments the user's effectiveness in battle. guess that's why I only get like 20 halth when I level up vigor Stat breakpoints are not always intuitive; many people think 40 and 60 are the default points at which diminishing returns start in all souls-like games, but the data is more complex than that. Yes. Poise is an in-game statistic that increases your resistance to being staggered or stun-locked as an effect of taking hits from opponents. SundownKid May 7, 2014 @ 7:12pm. Haaru. You get less returns on 30 and 20 respectively, but you still get a lot. Lightning BNS governs miracle effectiveness and hits soft cap at 40 FTH, and Chime of Dragon (or whatever its name really is since I can't remember for sure) is best chime to. 1. Attunement determines your character's attunement slots, casts per spell, and casting speed. INTELLIGENCE/FAITH: for pure builds, 60 in the main stat it's required to get good results. For Dark Souls II on the PlayStation 3, a GameFAQs message board topic titled "someone with the official guide knows the soft caps of each stat?" - Page 2. Pyro soft caps and a combined 60 for INT/FTH. Attributes can be increased by assigning points into them when Leveling Up. As has been mentioned, ATT stops giving any benefits at 50. This should allow all builds to hit the soft caps for these stats easier and without having to expend a bunch of points that would otherwise go into the more specialized stats (STR, DEX, INT, and Faith). There are nine primary Stats in Dark Souls 2. The Intelligence stat also increases your maximum mana pool, which is obviously important for a pure spell build. Attributes can be increased by assigning. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Thanks for linking that article. Soft cap 1. I wouldn't go over 105. END soft cap is 20. Softcaps for those wondering. Get just enough stats to use the weapon you want and rely on your magic stat, whichever it may be, to be your damage dealing stat. Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99) The Sorcerer begins with the lowest Faith at 4 and the Cleric starts with the highest Faith at 12. First i'll start with stats softcaps/hardcaps. Premium Powerups Explore Gaming. From 60 to 90 it gains 5 or 6 HP per lvl. Business, Economics, and Finance. Dark Souls Action role-playing game Role-playing video game Action game Gaming. There is a difference between cap and soft cap. The soft cap for dark damage is at 30 Intelligence and 30 Faith. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It's represented by a green bar on top of the hud. In Dark souls 2 if you´re running a hex build you need to reach the same level in INT/FAITH, e. For example Vitality initially grants 1. First i'll start with stats softcaps/hardcaps. Unlike in Dark Souls 1, you cannot die from getting cursed. There are noticeable diminishing returns after 30, but it’s not really a soft cap. Endurance plus Adaptability Natural Poise Gained per Level; 1 to 30 +0. That is, 30/30 will have the same Pyro damage as 56/4, and so on. mack0409 • 10 yr. You see, its not ADP that actually increases your roll i-frames, it's Agility. Vigor soft caps at 27 for HP. Em uma primeira campanha, é interessante prestar atenção aos Soft Caps de cada stat e tentar não ultrapassar seus limites a fim de maximizar a. Step 3 is to level. VIT This one is tricky. 5 spellbuff per 10 points of investment (I would assume the rest gain less since they usually have smaller spellbuff). Every stat in Dark Souls 3 starts getting less useful bonuses at a certain level, find out exactly what they are. 5 times the dexterity requirement of the weapon with the highest dexterity requirement. September 1, 2022 What is the soft cap for stats in Dark Souls 2? The soft cap for fire damage is at 60 of combined Intelligence and Faith. So a dark build and a pyro build ARE two different things. According to someone who has a guide, the hp increase slowdown for vigor is at 20 and then 50 again (in Dark. Advertisement Coins. To power stance two weapons you must have 1. Also slightly boosts casting speed. EDIT: For the people asking why there are multiple numbers. Otherwise you should keep your vit at 9 or under. Catalysts that specialize in casting Dark spells like Izalith Staff and Sunless Talisman increase in effectiveness up to 45 Intelligence and 45 Faith. Hard cap is where it downright becomes absolutely minimal, and isn't very useful to continue putting points into after that point. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. Keep in mind that not all weapon combinations will be able to enter power stance, even if you meet the stat requirements. In the original Dark Souls, Hexes were only a subset of sorcery colloquially called dark magic. Vitality: 60 - It makes your character have more health and be better at resisting physical damage. In Dark Souls 3, there are two types of cap: Hard caps: this is the very upper limit of a stat. PressureIntrepid1069. g. 0 EL. This should allow all builds to hit the soft caps for these stats easier and without having to expend a bunch of points that would otherwise go into the more specialized stats (STR, DEX, INT, and Faith). 450 FP. 27 str scales like 40 when 2 handing. This trend of getting less the higher you go is why many guides say that the soft cap for intelligence is 40 or 50. Endurance soft caps at 15 and 40, and it's one of the harshest soft caps. 50 allows you to use 1-2 special items and spells, and is slightly higher than 40. Now that DSII is really cheap, I figure it's time to finish the Dark Souls trilogy. Then spread the points so you meet the requirements for your accessories and guardian spirit. Created by community member GuyIncognito, here are some helpful build and stat calculators. Triple-A Games. 16 votes, 25 comments. Comparing 120 casting speed to 266 is approximately 4-5 frames faster, resulting in ~0. Originally posted by bAllu: 60 is cap. Basically, unless something requires over 40. This should allow all builds to hit the soft caps for these stats easier and without having to expend a bunch of points that would otherwise go into the more specialized stats (STR, DEX, INT, and Faith). Now you have two options : 1 - Increase VIGOR. Soft caps: when a stat reaches a soft cap, increasing it stops being as useful as it used to. Soft caps: when a stat reaches a soft cap, increasing it stops being as useful as it used to. Dark Souls 3: Stat Soft Caps, Explained. ) Vigor is a stat in Dark Souls. Just go 99 in whatever your damaging stats are. 40 is the soft and 60 is the hard cap for several stats. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth. 0. Up to 40 you are getting around 45 HP per level. 113 Agility - 9 frames. . ATN : doesn't really have a softcap or hardcap but you should ALWAYS have at least 30 ATN with a mage build this is where you should stop but you can go for more if you wish. 30 in each is the soft cap. bleed-. Of all the stats on the game, it is most worth taking past the soft cap. You see, its not ADP that actually increases your roll i-frames, it's Agility. 57 stamina. Staggered: an enemy's attacks causes you to temporarily be paralyzed, leaving you vulnerable to consecutive hits. Investing in Endurance increases maximum stamina, equipment load, and bleed resistance. It takes about 30 levels in Attunement to get from 110 Agility to 111 Agility, and about 15 levels in. Vigor– Increases HP until it hits the soft cap of 20 with a second soft cap of 50. After 25 you do start to get some diminishing returns but it is still worth it for most players to continue to 40. Effect. Was playing the game and i managed to use the respec option to discover the diminishing returns for all the stats, here they are: Diminishing returns on stats: vigor start 30 hp per level until 20 then 20 per level until 50, after that its 5 hp per level until 99. Both stats seem to hiccup and stop for a an interval or two around 56 and 147 Bleed/Poison BNS but restart afterwards. In this game, stamina is increased by 2 per Endurance level until level 20. Stats in Dark Souls 3 are what determines a player's health, damage, stamina, etc. Derived stats are dependent on one's base stats, armor, and rings. #5. You get the second Dragon Ring for. You. Hollow infusions usually benefit more from strength and/or dexterity than from luck. - 45/45 for dark sorceries and dark miracles IF you use the special catalysts (izalith staff, caithra's chime and sunless talisman)What are the soft caps and hard caps for damage skills? Advertisement Coins. 5 or 1. 5. ADP (and to a lesser extent ATN) increase the Agility stat. Soul level itself is not responsible for defenses, but rather the total amount of stats. For example: For lower stats (from 10 - 40) points/level increase most, but once it reaches the soft cap at 40, it will start to slow down. He can move very quickly for such a large enemy, and can, in particular, close rapidly on the player. Dark builds are essentially melee builds that use dark infusions and some spells while pyro is more like the build I have above that focuses on spell combos or spells with good. Multiple soft caps are for players with, for example, a strength build, as although their stat may. For the uninitiated, soft caps are points at which continuing to level an attribute would be not optimal or even virtually useless. The mace is the archetypal blunt weapon. Faith governs the Miracle Power and also increases the Magic Defense. For scaling in Dark Souls, see Parameter Bonus. Haven't looked at their damage stats though. The stats to reach the ideal soft caps are much higher, meaning if you want to reach them you have to level and keep leveling. A community dedicated to everything about Dark Souls 3. 75%). The actual soft caps are 50 on faith int vit, and 40 on stamina (endurance), strength and dex. Both ADP and ATT increase Agility. Level 21-50: +8/9 Focus Points at every level. Attack wind up and cool down times . Sep 8, 2015 @ 6:58pm. It's represented by a green bar on top of the hud. Vigor has two soft-caps. Soul of the lost, withdrawn from it's vessel. That means, that further investment will increas your damage but will have diminishing returns. Then you get PDR (which is more of a checkpoint of reaching mid-level). As you invest more points into a specific virtue, the returns will start to diminish. 50 allows you to use 1-2 special items and spells, and is slightly higher than 40. Mace is a weapon in Dark Souls 2. Dying and learning from your mistakes. Faith is a Stat in Dark Souls. Luck- probably 40-50. Vigor effects, scaling, equipment and tips for Dark Souls 2. No. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. DEXTERITY: soft cap 40, worth raising till 70. Every stat in Dark Souls 3 starts getting less useful bonuses at a certain level, find out exactly what they are. It's represented by a red bar on top of the hud. Simply put, once the soft cap is reached, the player will see. Fire - scales off combined total of Int and Fth. Upon death, any Humanity stat points are lost, along with any souls. Health in Dark Souls , also referred to as Life, Hit Points or HP, is a game mechanic that controls if the player is alive. The ensential breakpoints are 92 for early game then 96, and finally 100. Hard cap: 99. It is also helpful to invest some of your souls into the Vitality (health) and Endurance (stamina and equip weight) stats. What is a "soft cap" for a stat? blue_wat 9 years ago #11 alatham82 posted. Staves are the main catalyst for casting Sorceries. Vigor is a stat in Dark Souls 3 that determines the amount of health or hitpoints that your character has. Agility (AGL) Agility (AGL) is a derived stat in Dark Souls II. . This comes to about 0. There are soft caps, it's not worth to go over 40 endurance and 50 vitality before you finish anything else. General Summary of the primary stats with some notes: Vigor. like if you level vigor it gives lets say 30 hp and after lvl 25 vigor it gives only 10. 40/40 it's best for pyros. the hardcap for every stat is 99. Worth bringing It to 66 for max potencial. Unless you want a really fast roll speed, in which case you may benefit from it being 30.